Play a dating sim
28-Sep-2020 08:53
Japanese cultural critic Hiroki Azuma wrote in his translated book Otaku: Japan’s Database Animals about the contradiction of the dual desire for small narratives and grand non-narrative databases, little quantum set-pieces at the expense of a linear canon story.There are some people who dislike this disjointed storytelling style, such as those found in transmedia properties, so these types of games may just not be enjoyable for them.999: Nine Persons, Nine Hours, Nine Doors and Virtue's Last Reward director Kotaro Uchikoshi spoke of his attempts at harnessing the player's experience and perception of a game's story during multiple playthroughs.He pointed out the lack of gravity a character's death has in these kind of games, stemming from seeing the main character and surrounding characters die so many times and how to work with it.It isn't a good game because it’s hilarious to date pigeons, it's a good game because of what it does to you after you become attached to all the pigeons and then play again one last time in order to "fulfill the promise." The epilogue is the real story.Another hurdle I see people experience when starting out playing dating sims is that they spread themselves too thin.And I assure them not to panic from this seemingly premature decision, because dating sims are specifically designed so that you will want to see all the available characters, each attempt requiring its own separate playthrough on a different timeline entirely.This isn't Persona 4, you can't get away with dating them all at once.
Some dating sims even go as far as avoiding a common-route affection rating approach entirely, like that found in Hatoful Boyfriend, by prompting the explicit choice of what character you want to pursue during the beginning of the game.You could be asked to head to Paris for lunch, take a private jet to go clubbing across the globe or even be invited to exclusive red carpet events.